![]() This powerful counterpart to the Hull Smasher Mark I fires more projectiles per shot.įires 3 lasers, 1 damage each and 2x damage in systemless rooms. This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.Ģ power beam weapon that greatly damages enemy crew. Power Req: 2 A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields. This terrifying beam does no physical damage but ignites fires. Power Req: 4 A very powerful beam weapon that cuts through ships like butter. Known to take out some ships in a single blast. One of the most powerful weapons of war ever created. Slow but reliably powerful standard beam weapon. Power Req: 2 Can cut across an entire ship that has no shields, dealing 1 damage per room. Power Req: 3 Fires a single shot, heavy missile that does 4 damage and causes breaches in the target's hull.Ĭan cut across entire ships, assuming there's no shield to stop it.īeam weapon with extended line. These missiles are designed to cause maximum destruction to ship hull armor.įires 1 missile 4 damage pierces all shields high breach chance. Uses 1 missile per shot.Ĭreative missile design allows for two projectiles for the cost of one!įires 2 missiles 2 damage each pierces all shields. Power Req: 2 Pierces through all shields and deals 3 damage with a chance of fire and breaches. This weapon blueprint appears to be a slightly-modified duplicate of the 'Leto Missiles' weapon.įires 1 missile does 3 damage pierces all shields. a missile launcher), complete with a placeholder description and tooltip. The crystal shards from the 'Crystal Vengeance' augment have their own weapon blueprint (of the type 'MISSILES' i.e. The Boss Missile and Boss Beam also have commented-out descriptions that don't match the weapons, likely from the weapon blueprints that were duplicated and modified to create these. The Artillery weapons used by the Rebel Flagship have unused names and descriptions. Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Consumes 2 missile per shot.īeam weapon, 2 damage per room with small breach chance. Power Req: 3 Fires 2 missiles that pierces through all shields and deals 2 damage. (Source: Original TCRF research) Unseen Names and Descriptions Weapons Rebel Flagship Weapons ARTILLERY_BOSS_1Īrtillery that fires 3 missiles that deal 1 damage.įires 3 missiles 1 damage each pierces all shields. These ships were likely originally going to be used in the unused event GHOST_SHIP, which also made use of the removed 'ghost' species. Neither of the ships have any crew, and hence would have operated similarly to automated ships. They, like the impossible pirate, use the pirate version of the Slug Assault class (which was originally named the Truffle class). The 'Impossible Pirate' ship from the game's original demo is still present in blueprints.xml it uses the pirate version of the Slug Assault class, with an Engi crew of 5.Īdditionally, there are two 'ghost ships' in blueprints.xml (though these are commented out), GHOST_SHIP_MED and GHOST_SHIP_HARD, both with the class "Truffle Wreckage". (Source: Original TCRF research) Unused Enemy Ships IMPOSSIBLE_PIRATE The "U shaped ship with the inner ring of airlocks" is Layout A of the Lanius Cruiser in-game, indicating that this was originally going to be Layout A. Keeping this in case we need another layout for now I replaced it with the U shaped ship with the inner ring of airlocks. The Lanius Cruiser has a commented-out layout in dlcBlueprints.xml with the blueprint name PLAYER_SHIP_ANAEROBIC_3, though the actual room layout of the ship can no longer be found in the game's files. (Source: Original TCRF research) Unused Player Ship Layout PLAYER_SHIP_ANAEROBIC_3 These names were likely originally used as the actual class names, as evidenced by the unused "Truffle Wreckage" ghost ships, which use the Slug Assault layout. In addition to the differences in prefixes, some enemy ship classes also have differing internal names, perhaps most notably the Slug ships the Slug Interceptor (jelly_button), the Slug Light-Cruiser (jelly_croissant), and the Slug Assault (jelly_truffle). It is perhaps also worth mentioning that the Zoltan ships are still called 'Energy' in their class names in-game. "The Shrike" is also the name of the Lanius Cruiser's 'B' layout. The Lanius are also occasionally referred to as "Shrike", and, informally, "metal aliens". The most notable things here are the Engi ("circle"), the Slugs ("jelly"), the Zoltan ("energy"), and the Lanius ("anaerobic"). Some of the internal names of the species and ship classes don't match their final, in-game names. Otherwise-used events that have unused commented-out sections. ![]()
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